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#[doc = r" Value read from the register"]
pub struct R {
    bits: u32,
}
#[doc = r" Value to write to the register"]
pub struct W {
    bits: u32,
}
impl super::CFG2 {
    #[doc = r" Modifies the contents of the register"]
    #[inline]
    pub fn modify<F>(&self, f: F)
    where
        for<'w> F: FnOnce(&R, &'w mut W) -> &'w mut W,
    {
        let bits = self.register.get();
        let r = R { bits: bits };
        let mut w = W { bits: bits };
        f(&r, &mut w);
        self.register.set(w.bits);
    }
    #[doc = r" Reads the contents of the register"]
    #[inline]
    pub fn read(&self) -> R {
        R {
            bits: self.register.get(),
        }
    }
    #[doc = r" Writes to the register"]
    #[inline]
    pub fn write<F>(&self, f: F)
    where
        F: FnOnce(&mut W) -> &mut W,
    {
        let mut w = W::reset_value();
        f(&mut w);
        self.register.set(w.bits);
    }
    #[doc = r" Writes the reset value to the register"]
    #[inline]
    pub fn reset(&self) {
        self.write(|w| w)
    }
}
#[doc = r" Value of the field"]
pub struct FRAMELENR {
    bits: u16,
}
impl FRAMELENR {
    #[doc = r" Value of the field as raw bits"]
    #[inline]
    pub fn bits(&self) -> u16 {
        self.bits
    }
}
#[doc = r" Value of the field"]
pub struct POSITIONR {
    bits: u16,
}
impl POSITIONR {
    #[doc = r" Value of the field as raw bits"]
    #[inline]
    pub fn bits(&self) -> u16 {
        self.bits
    }
}
#[doc = r" Proxy"]
pub struct _FRAMELENW<'a> {
    w: &'a mut W,
}
impl<'a> _FRAMELENW<'a> {
    #[doc = r" Writes raw bits to the field"]
    #[inline]
    pub unsafe fn bits(self, value: u16) -> &'a mut W {
        const MASK: u16 = 511;
        const OFFSET: u8 = 0;
        self.w.bits &= !((MASK as u32) << OFFSET);
        self.w.bits |= ((value & MASK) as u32) << OFFSET;
        self.w
    }
}
#[doc = r" Proxy"]
pub struct _POSITIONW<'a> {
    w: &'a mut W,
}
impl<'a> _POSITIONW<'a> {
    #[doc = r" Writes raw bits to the field"]
    #[inline]
    pub unsafe fn bits(self, value: u16) -> &'a mut W {
        const MASK: u16 = 511;
        const OFFSET: u8 = 16;
        self.w.bits &= !((MASK as u32) << OFFSET);
        self.w.bits |= ((value & MASK) as u32) << OFFSET;
        self.w
    }
}
impl R {
    #[doc = r" Value of the register as raw bits"]
    #[inline]
    pub fn bits(&self) -> u32 {
        self.bits
    }
    #[doc = "Bits 0:8 - Frame Length, minus 1 encoded, defines the number of clocks and data bits in the frames that this channel pair participates in. See Frame format. 0x000 to 0x002 = not supported 0x003 = frame is 4 bits in total length 0x004 = frame is 5 bits in total length 0x1FF = frame is 512 bits in total length if FRAMELEN is an defines an odd length frame (e.g. 33 clocks) in mode 0 or 1, the extra clock appears in the right half. When MODE = 3, FRAMELEN must be larger than DATALEN in order for the WS pulse to be generated correctly."]
    #[inline]
    pub fn framelen(&self) -> FRAMELENR {
        let bits = {
            const MASK: u16 = 511;
            const OFFSET: u8 = 0;
            ((self.bits >> OFFSET) & MASK as u32) as u16
        };
        FRAMELENR { bits }
    }
    #[doc = "Bits 16:24 - Data Position. Defines the location within the frame of the data for this channel pair. POSITION + DATALEN must be less than FRAMELEN. See Frame format. When MODE = 0, POSITION defines the location of data in both the left phase and right phase, starting one clock after the WS edge. In other modes, POSITION defines the location of data within the entire frame. ONECHANNEL = 1 while MODE = 0 is a special case, see the description of ONECHANNEL. The combination of DATALEN and the POSITION fields of all channel pairs must be made such that the channels do not overlap within the frame. 0x000 = data begins at bit position 0 (the first bit position) within the frame or WS phase. 0x001 = data begins at bit position 1 within the frame or WS phase. 0x002 = data begins at bit position 2 within the frame or WS phase."]
    #[inline]
    pub fn position(&self) -> POSITIONR {
        let bits = {
            const MASK: u16 = 511;
            const OFFSET: u8 = 16;
            ((self.bits >> OFFSET) & MASK as u32) as u16
        };
        POSITIONR { bits }
    }
}
impl W {
    #[doc = r" Reset value of the register"]
    #[inline]
    pub fn reset_value() -> W {
        W { bits: 0 }
    }
    #[doc = r" Writes raw bits to the register"]
    #[inline]
    pub unsafe fn bits(&mut self, bits: u32) -> &mut Self {
        self.bits = bits;
        self
    }
    #[doc = "Bits 0:8 - Frame Length, minus 1 encoded, defines the number of clocks and data bits in the frames that this channel pair participates in. See Frame format. 0x000 to 0x002 = not supported 0x003 = frame is 4 bits in total length 0x004 = frame is 5 bits in total length 0x1FF = frame is 512 bits in total length if FRAMELEN is an defines an odd length frame (e.g. 33 clocks) in mode 0 or 1, the extra clock appears in the right half. When MODE = 3, FRAMELEN must be larger than DATALEN in order for the WS pulse to be generated correctly."]
    #[inline]
    pub fn framelen(&mut self) -> _FRAMELENW {
        _FRAMELENW { w: self }
    }
    #[doc = "Bits 16:24 - Data Position. Defines the location within the frame of the data for this channel pair. POSITION + DATALEN must be less than FRAMELEN. See Frame format. When MODE = 0, POSITION defines the location of data in both the left phase and right phase, starting one clock after the WS edge. In other modes, POSITION defines the location of data within the entire frame. ONECHANNEL = 1 while MODE = 0 is a special case, see the description of ONECHANNEL. The combination of DATALEN and the POSITION fields of all channel pairs must be made such that the channels do not overlap within the frame. 0x000 = data begins at bit position 0 (the first bit position) within the frame or WS phase. 0x001 = data begins at bit position 1 within the frame or WS phase. 0x002 = data begins at bit position 2 within the frame or WS phase."]
    #[inline]
    pub fn position(&mut self) -> _POSITIONW {
        _POSITIONW { w: self }
    }
}